Indie games, made with intent

Small games.
Big feelings.

I design and build mobile games that respect your time — no ads mid-play, no energy timers, no pay-to-skip. Just puzzles, physics, and a few good ideas pushed as far as they'll go.

The Lineup

Six games, six moods.
One rule: never waste your time.

Haptic Maze gameplay — a glowing white marble navigating a dark maze in Zen Mode

Haptic Maze

iOS

Navigate invisible mazes through touch and vibration.

There's nothing to see — just a dark screen and a marble you can feel. Every wall is a buzz, every path a rhythm. Trust your senses, not your eyes.

  • Spatial audio + haptic feedback core loop
  • Game Center leaderboards
  • $0.99 · no ads, no IAP
Stunt Frog Superstar gameplay — frog in a cape chaining a x7 combo across falling lily pads

Stunt Frog Superstar

iOS

Become the ultimate amphibian acrobat.

Touch, drag, and fling your frog across a swamp full of weather-dressed hazards — umbrella bees, night-vision moths, a very unbothered crocodile.

  • Physics-based flinging & trick chains
  • Dynamic weather & costumed enemies
  • Free for a limited time · no ads, no IAP
LilyPad Legend gameplay — a tile-based pond puzzle grid with a crowned frog, switches, and numbered goal pads

LilyPad Legend

iOS

The mobile puzzle game that respects you.

Hop across sinking pads, toggle bridges, and dodge snakes and bees to reach every numbered goal in order — zero ads, zero timers, just clean puzzle logic across snow, moonlight, and glowing caves.

  • 18+ tile-based puzzle levels
  • Sinking pads, switches, trampolines
  • Free campaign · optional one-time cave pack
Brainery gameplay — a cryptogram puzzle mid-solve with a letter-mapping keyboard

Brainery

iOS

Seven puzzles. One sharper brain.

A calm, paper-warm bundle of seven cognitive games — cryptograms, memory grids, reaction drills, mental math — built as a quiet ritual, not another notification to dismiss.

  • 7 games in one: speed, memory, reasoning, vocabulary
  • No ads mid-puzzle, no dark patterns
  • Distraction-free, focus-first design
Containment Realm gameplay — a neon perimeter drawn around escaped prisoners on a dark grid, with a timer and shield meter

Containment Realm

iOS

Master the art of containment before time runs out.

Draw neon barriers or tap to corral escaped prisoners before they breach the perimeter. Play claustrophobic "Inside" rounds or sprawling "Outside" arenas as color-coded rule-breakers, bombs, and a relentless Warden escalate the chaos.

  • Two modes: Inside & Outside, drawing and tap controls
  • Upgradable power-ups — tornadoes, time slow, speed, wall repair
  • Game Center leaderboards & achievements · free, no ads
Cornhole Kings 1988 gameplay — a pixel-art backyard garden with a cornhole board, an opponent in a straw hat, and a score banner

Cornhole Kings 1988

iOS

Before cell phones, before social media, we were Cornhole Kings.

A partly true coming-of-age story set in Meriden, Connecticut, summer 1988. Play as 12-year-old Jack as he grows up, finds his first love, and discovers courage through cornhole — in hand-pixeled 16-bit style with a chiptune soundtrack.

  • Cornhole duels, sidewalk dash, BMX racing & dream sequences
  • Eleven chapters plus a prologue
  • Coming soon · free prologue & first chapter, $1.99 unlocks the rest

How I Build

Three rules I don't break

No Ads Mid-Play

Ads interrupt flow. My games don't have any — ever, not even between levels.

Real Challenge

Puzzles worth solving, physics worth mastering. Difficulty is a feature, not a paywall.

Respect Your Time

No energy timers, no pay-to-skip, no guilt-trip notifications. Play at your own pace.

Cartoon portrait of Jeff bursting through a cloud

Who's Behind This

Hi, I'm Jeff.

I'm an indie developer who believes mobile games can be clever, calm, and completely free of dark patterns. Every JeffImagines game starts with the same question: what's a fun mechanic that I can take to the next level?

Got a bug report, a level idea,
or just want to say hi?

hello@jeffimagines.com